Scoring and keeping the highest scores are essential for any game. Some games base the score on the number of coins collected, some base it on enemies killed, and some base it on survival time. We can’t ignore sound effects and background music either. Combined, those two could make or break a game. Besides a…
By far the most common question asked by developers starting to use Flame and Flutter (that I know of) is how to accept player input like taps and drag gestures. For some reason, this basic seemingly simple task when developing games is giving everyone a hard time. If you don’t know what Flame is, it’s…
When I first started game development, I thought the hardest part was starting it. I was wrong. It’s not thinking of a gameplay logic and acquiring graphics. It’s actually finishing the game! And developing all the little features and details that make the game feel polished. We’re at step Step 3 of the Flame and…
Microsoft’s Visual Studio Code has come a long way from being just a source code editor (which it’s defined as). With the plugins and contributions it has become a full-fledged IDE supporting multiple workflows and technologies. I’ve been using it recently for all my development projects. Last week, I’ve been notified that there’s an update…
In this part of the tutorial series, we will focus on adding graphics and animation. We’ll pick up where we left off in the previous part where we have created an interactive-enough casual mobile game. The game will stay the same in features but with more movement and better graphics. Like the previous parts, there…
Open-source software is a great concept. It brings out the best in people helping each other build something that can be used by anyone. That’s why it makes me happy when Microsoft announced that the Windows Calculator is now open source. When people ask me to teach them programming. I tell them there’s no such…
The 2D game development tutorial is at a point where there are only boxes on the screen. In the next part, we’ll be adding some assets. Here’s a Langaw game assets preview. Just a quick post. Basically, the plan is to create five different types of flies. Each with different abilities. The images below show…
Have you ever wanted to develop video games? You’ve come to the right place. This is an on-going tutorial series on how to create your own 2D casual mobile game. This tutorial is a continuation of the previous part which is an introduction to game development targeted towards developers of any level. In this part,…
Why create a mobile game? Most people would agree that games are fascinating pieces of software. These people, including myself, have played lots of games and discovered a different world or reality in-game. Games can range from having simple and linear gameplay to really complex involving 3D, almost real physics engines, realistic graphics, procedurally generated…
As bloggers, we all have downtimes. Work, family matters, writer’s block, anything could be the reason. It would really be awesome if there’s was something that updates our blogs for us when we can’t. Content Recycler does just that. Well, sort of. This plugin recycles your old posts, so they show up on the blog page as…